swmystery27 asked: So, I feel like Deicide and Revel of the Fallen God spoiled a big part of the ending of Theros block for me. Did Creative not spot this when the time came to do flavour text, or was it planned? And do you have any idea if this could be avoided in future, maybe by releasing the novels earlier?
We knew we wanted Journey into Nyx to reflect major revelations in the story. Cards can sometimes give you an advance peek at what happens, since they come out basically all at once instead of according to the chronology of the story. But we still wanted the set to depict those important moments, such as Elspeth’s defeat of Xenagos, rather than leave them completely off of cards and have nobody know what’s going on. We’ve heard from players that “hiding” the story in the novel, Uncharted Realms, or other non-card venues was diminishing their ability to follow along; cards make the story real for many players.
This does represent a bit of a shift in strategy — our “story deployment strategy” you might call it. In the past, we’ve tried showing tons of story events on cards, even when they weren’t very important or interesting (such as during the Weatherlight story). We’ve also tried going the other direction and having basically zero plot on cards (I have whole Savor the Flavor articles talking about how “cards are a bad story medium,” and so, for example, the Innistrad block story is very murky for many players).
We’re moving toward a new model where we select the most crucial, visually impactful moments of the story and depicting those in the card sets. There will still be other story venues that go into more detail about the story; there is always tons more depth and character development and action that a single card can’t communicate. But we’re going to be looking for opportunities to show off those big events on cards. Deicide is an example of that.
Would we have liked it if the rest of the e-book was available by the end of Journey previews? Yep. Ideally, you’d be reading the final page of Godsend at the same moment that the pixels of Deicide dot card preview gallery dot jpeg were hitting your eyeballs, merging into one brain-shattering moment. But chronology across different media is tricky, and it didn’t work out as ideally as we had hoped this time.
We have some thoughts about improving the orchestration in the future, but it’s important to note that while stories are chronological, it’s the nature of all card sets to release all at once. The majority of players get their sense of what’s happening in the story through what they see in the card sets, so we’ll always have the job of somehow communicating what came first, this card or that card, this event or that event. That will always be the case, no matter when a novel releases or lore goes up on the web or whatever. We have some ideas to help with that communication, and to keep revelations impactful and enjoyable for everyone. For now, we hope everybody enjoys seeing the spotlight shone on those dramatic moments, and we hope you guys preorder part 2 of Godsend to get the complete story. :)